Now that things have settled down, in both work and life, I should be in position to resume writing here more frequently. It probably won’t be regular because I’m still never quite sure when things of note are actually going to happen, but they do seem to. Which is nice.
This post was actually written before the American elections finished so I will only touch on Obama’s victory briefly (at least until I can digest the results fully). While his platform of change became popular enough to secure the White House, actually effecting that change will still be an uphill struggle, particularly in the current economic climate where massive financial bailouts have left America’s national debt even more monstrous than previously. The rest of the world, however, is breathing a collective sigh of relief —arguably less that Obama is in and more that Bush(‘s cronies) is out and Palin wasn’t allowed anywhere near! I also particularly liked ad agency Grey NYC’s recent campaign inverting the races of the two candidates, urging voters to vote on issues rather than race. Londonders will likely have seen it on the cover of yesterday’s Metro. The posters quickly became collectors’ items.
Currently I am preparing for the glut of high quality videogame titles heading this way. Although the numbers are roughly the same it seems significantly more daunting when combined with a job. Gabe and Tycho’s Operation Myriad is not far off. Better make those holidays count, I guess. I’m currently exploring the wastelands of a post-apocalyptic Washington, D.C. in Fallout 3 and the feeling of isolation they have captured is fantastic, travelling between small communities. Rather than just being quest hubs, there is a real sense that these isolated pockets are just people trying to get by.
I am also very pleased to announce that the demo for free running game Mirror’s Edge has placed it firmly at the top of the pre-orders list. I already loved the clinical art style of the metropolis and the videos they have released, but with jump puzzles generally being the bane of any first-person game, devoting an entire experience to exactly that would require a seriously impressive control system. Fortunately, that’s exactly what they have delivered with a surprisingly intuitive system for vertical interaction with the environment. The momentum you build up as you run is also key, particularly if you want to land on something soft after ziplining between buildings, since your momentum is conserved as you drop. The bottom line is that it can make you look and feel as cool as Assassin’s Creed, but without taking all control away from the player like that game’s one-button mechanic. I’m really impressed by this new EA, turned from churning out sports games, sequels and movie tie-ins to producing some really impressive and innovative new IPs.