“Dreams make good stories, but everything important happens when we’re awake.”Duncan Idaho
Creating an epic space opera without “Star Wars” in the title is a financially risky proposition, and the chief criticism of Denis Villeneuve’s Dune is that it tells only half a story if its A-list cast fails to attract a wide enough audience for the second film to be made. I approach the film as a fan of the director rather than Frank Herbert’s novels but the script maintains the rich political intrigue between the familial houses laying claim to desert-planet Arrakis. The scenes of violence and war are always in service to that story. Timothée Chalamet is an excellent choice for Paul Atreides, making him seem vulnerable despite his lineage and skills. This is a man driven by dreams and visions, a storytelling device that I always find less compelling on screen than in writing, an indulgence detrimental to pacing. Nevertheless, Villeneuve’s own uncompromising vision is evident in almost every frame, from the ruggedly realistic clothing and stark geometric sets to the insect-inspired vehicle designs and a desaturated colour palette so tightly controlled that merely seeing green on Arrakis comes as a shock. Indeed the inhospitable world of Arrakis is utterly absorbing (even as the plot slows) in a way I have not felt since Avatar‘s Pandora, but the rest of the galaxy feels strangely empty — we may see large armies on different planets, but there is no sense that these are living, populated places. Dune is beautiful in its detailed grandeur which excels on the big screen but it can also be sluggish and bleak, held back from greatness by an ultimately unsatisfying ending, even if there are thematic justifications for where the line was drawn.