Meewella | Critic

According to P

Tag: Olivia Cooke

QuickView: Sound of Metal (2020)

“Serenity is no longer wishing you had a different past.”

Joe

I suspect that the title Sound of Metal risks putting off many who would appreciate this thoughtful drama in which drummer Ruben’s metal career features only briefly — we join him as he begins to experience profound hearing loss, his girlfriend and bandmate forcing him to abandon their tour in order to deal with his new condition. Although its focus is on deafness, Sound of Metal is ultimately about loss and grief. The Kübler-Ross model has been discredited but the story can be seen as charting Ruben’s journey through those popularised “five stages” from denial to acceptance. Riz Ahmed’s Oscar-nominated performance is nuanced, particularly in respect of Ruben’s past addiction which is never shown but bubbles as an ever-present danger beneath the surface, occasionally emerging in his behaviour. Most impressive, however, is the sound design which shifts continually between Ruben’s perspective and a neutral one, not only during pivotal scenes but also the mundane. A muffled, muted soundscape that is suddenly filled with the noise of the road or clattering cutlery reminds us of the lost details that were missing in a scene; the eratic approximation produced by a cochlear implant is disquieting in every sense. Sound of Metal may lack any profound new insight, but it is engrossing and should inspire self-reflection in its audience.

8/10

QuickView: Ready Player One (2018)

“This is the OASIS. It’s a place where the limits of reality are your own imagination. You can do anything, go anywhere.”

Wade Watts

On one hand, Ready Player One is a better adaptation than it has any right to be; on the other, it is unsurprising that a book I described as “80s nostalgia-flavoured candy floss” has produced a film with little substance or residual impact. The virtual world of the Oasis is impressively realised in a sharply vibrant way. By contrast the real world is shot with an intentionally muted, softer look that makes it actively less engaging. The greater struggle, though, is that there is little logical coherence to ground those parts of the story. Similarly, both 80s and modern pop/gaming culture references are thrown at the screen haphazardly in the hope that name recognition is enough. Even Wreck-It Ralph engaged with the characters it picked. The initial world-building and the first challenge are engaging, but my interest largely fell away until the film’s closing. I’m glad I saw this spectacle in a cinema; I doubt I ever need to see it again.

6/10

"A film is a petrified fountain of thought."

(CC) BY-NC 2003-2023 Priyan Meewella

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