It’s impossible to discuss the final instalment of Marvel’s 12-year project without spoilers but then this is a movie that no one requires a review to decide whether or not they will see. Its overarching time travel plot holds together surprisingly well, offering an opportunity to revisit characters lost in the previous films despite a fairly tight focus on the original six Avengers (with a few additions). For all the build-up, the overpowered Captain Marvel is largely absent elsewhere in the universe, serving predominantly as a deus ex machina when needed. After Infinity War, I knew that my overall view would depend largely on Doctor Strange’s seemingly inexplicable refusal to use the Time Stone, instead willingly handing it over to Thanos. Although Endgame offers half an answer, it is never adequately explained. Despite my issues with the journey, Endgame provides a satisfying conclusion that ties up the character arcs for a host of original characters, including a weighty, well-earned death near the end. It’s also particularly nice to see Jon Favreau given a few scenes, having helmed the film that started it all.
Full disclosure: I did not actually subject myself to this travesty in pure form, only through Mystery Science Theater 3000, which made it considerably more bearable. The underlying film, however, is hot garbage and unusually I am going to include spoilers because you should not watch this. There is absolutely no creativity to this low-effort rip-off of E.T. The Extra Terrestrial, with a stranded alien (MAC = Mysterious Alien Creature. How smart!) befriending a young boy (this time in a wheelchair for added emotional impact!) whilst being hunted down by the Government. This is less a film and more an exercise in excruciating product placement, with a dance number in McDonald’s and a climactic rescue demonstrating Coca Cola’s well-known restorative health properties (for aliens at least). It is fascinating that this was ever made, but it is that special kind of corporate awful which prevents it from falling into “so bad it’s good” territory. Except maybe the ending ceremony when the aliens become US citizens because my irony detector was off the charts.
“This universe is finite, its resources, finite. If life is left unchecked, life will cease to exist. It needs correcting.”
With ten years spent building up characters, this is an event movie unlike any to date. Much like the first Avengers movie, I came away impressed firstly that it did not buckle under its own weight. In particular, the introduction of the Guardians of the Galaxy to the rest of the MCU cast works expertly, aided by James Gunn apparently writing their dialogue. Despite threadbare development to date, Thanos becomes a villain with whom one can sympathise, convinced his actions are necessary even as certain acts pain him. Although the number of fight sequences is exhausting, there is sufficient creativity and some memorable tag team moments. Infinity War stands up to a second viewing but whether its stature lasts will depend on how satisfactorily certain choices are explained by the final instalment next year. In assuming a working knowledge of the majority of the heroes, their backstories and their interpersonal relationships, Infinity War does not really work as a standalone film but it mounts a compelling argument that, for monolithic franchises, this may no longer be an appropriate test.
“This is the OASIS. It’s a place where the limits of reality are your own imagination. You can do anything, go anywhere.”
On one hand, Ready Player One is a better adaptation than it has any right to be; on the other, it is unsurprising that a book I described as “80s nostalgia-flavoured candy floss” has produced a film with little substance or residual impact. The virtual world of the Oasis is impressively realised in a sharply vibrant way. By contrast the real world is shot with an intentionally muted, softer look that makes it actively less engaging. The greater struggle, though, is that there is little logical coherence to ground those parts of the story. Similarly, both 80s and modern pop/gaming culture references are thrown at the screen haphazardly in the hope that name recognition is enough. Even Wreck-It Ralph engaged with the characters it picked. The initial world-building and the first challenge are engaging, but my interest largely fell away until the film’s closing. I’m glad I saw this spectacle in a cinema; I doubt I ever need to see it again.